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Karl57
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Karl57
Beiträge: 216 | Punkte: 2367 | Zuletzt Online: 16.10.2018
Geburtsdatum
9. Dezember 1957
Wohnort
Eberbach
Registriert am:
21.08.2016
Geschlecht
männlich
    • Karl57 hat einen neuen Beitrag "pigsHusbandry, Texturen verdreht" geschrieben. 15.10.2018

      Ist das ne leere 4fach von Kastor? wieso must du das neu importieren ist das denn nicht schon verbaut? Ich bearbeite eigentlich nur Terrain etc von den maps aber die tiere lasse ich wo sie sind. Hab bei der Cornbelt die Größe geändert auf 64 fach aber das ganze terrain anpassen ist ein bissel viel. das ganze verbaute lasse ich wie es ist weil sonst sehr viele Fehler in der Log auftauchen. Ob die jemals fertig wird???

    • Karl57 hat einen neuen Beitrag "pigsHusbandry, Texturen verdreht" geschrieben. 15.10.2018

      Bei windows 7 oder 8 Windows10???
      einen Ordner öffnen linke Alt taste drücken oben extras / Ordneroptionen / Ansicht dann bei ausgeblendete Dateien und Ordner markieren und ok drücken.
      dann C: / Benutzer/ bei mir = x / AppData / Local / Temp löschen was geht!
      dann C: 7 Benutzer/ bei mir = x / AppData / Local / GIANTS Editor 64bit 7.1.0 / shader_cache / da könnten evtl gis error sein den Ordnerinhalt auch löschen. Ob das helfen kann weiss ich nicht.

    • Karl57 hat einen neuen Beitrag "Bitte um Hilfe Giants Editor" geschrieben. 09.09.2018

      am Ende dann noch einmal auf save klicken hatte ich vergessen Editor schließen und mit der map wieder starten. Bei mir hat das so immer funktioniert.

    • Karl57 hat einen neuen Beitrag "Bitte um Hilfe Giants Editor" geschrieben. 09.09.2018

      Sorry das vorherige war 64 fach script

      Also Giants editor starten
      Scripts anklicken
      Create new script wählen
      dann das >> setup_16x_map << einfügen und create drücken
      dann erscheint ein fenster
      -- Author:x >>>>>Mein Pc heist x
      -- Name:setup_16x_map
      -- Description:
      -- Icon:
      -- Hide: no
      dann mit dem ganzen
      - - Author ??? >> stehen lassen<<
      -- Name:setup_16x_map
      -- Description:Enables editing a 8km x 8km map
      -- Icon:iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAABHNCSVQICAgIfAhkiAAAAKNJREFUOI3NkrENgzAQRR+IgiI01AyTGgbIHMzAFIgqm1BklpQpGMDQgHR8jE2DlC9Z8tf9+2ffHfwTvsBkTi3xUeI9QGYED6AAkpMCT3N3QA6QiigB5shLnc1Tg5jJLlnRCFcTJ7w8M7LYelRdEd+CrXJ3RTwK1z9rT7RnTIFkn8kb/CMJjeowYhUG5+wzsWvbs67nihb4GV4DL8M/wBApFscCKtIfVGZymAcAAAAASUVORK5CYIIAAAAAAAAAAAAAAACHQz+sAAoAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAIVDPawATwCAAAAAAAAAAACEQzysABIAgAAAAAAAAAAAm0MzrABQAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACZQzGsAFEAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAJ9DN6wAUgCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAnUM1rABTAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACTQyusAFQAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAJFDKawAVQCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAl0MvrAALAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACVQy2sAFcAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAKtDI6wAWACAAAAAAAAAAACqQyKsABQAgAAAAAAAAAAAqUMhrABZAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACvQyesAFoAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAK1DJawAWwCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAo0NbrABcAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAChQ1msAF0AgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAKdDX6wADACAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAApUNdrABfAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAC7Q1OsAGAAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAALlDUawAYQCAAAAAAAAAAAC4Q1CsABYAgAAAAAAAAAAAv0NXrABiAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAC9Q1WsAGMAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAALNDS6wAZACAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAsUNJrABlAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAC3Q0+sAA0AiA==
      -- Hide: no

      setAudioCullingWorldProperties(-4096, -100, -4096, 4096, 500, 4096, 16);
      setLightCullingWorldProperties(-4096, -100, -4096, 4096, 500, 4096, 16);
      setShapeCullingWorldProperties(-4096, -100, -4096, 4096, 500, 4096, 64);
      Kopieren und in dem Fenster marlkieren paste wählen ferig

    • Karl57 hat einen neuen Beitrag "Bitte um Hilfe Giants Editor" geschrieben. 09.09.2018

      Also Giants editor starten
      Scripts anklicken
      Create new script wählen
      dann das >> setup_64x_map << einfügen und create drücken
      dann erscheint ein fenster
      -- Author:x >>>>>Mein Pc heist x
      -- Name:setup_64x_map
      -- Description:
      -- Icon:
      -- Hide: no
      dann mit dem ganzen
      - - Author ??? >> stehen lassen<<
      -- Name:setup_64x_map
      -- Description:Enables editing a 16km x 16km map
      -- Icon:iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAABHNCSVQICAgIfAhkiAAAAKNJREFUOI3NkrENgzAQRR+IgiI01AyTGgbIHMzAFIgqm1BklpQpGMDQgHR8jE2DlC9Z8tf9+2ffHfwTvsBkTi3xUeI9QGYED6AAkpMCT3N3QA6QiigB5shLnc1Tg5jJLlnRCFcTJ7w8M7LYelRdEd+CrXJ3RTwK1z9rT7RnTIFkn8kb/CMJjeowYhUG5+wzsWvbs67nihb4GV4DL8M/wBApFscCKtIfVGZymAcAAAAASUVORK5CYIIAAAAAAAAAAAAAAACHQz+sAAoAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAIVDPawATwCAAAAAAAAAAACEQzysABIAgAAAAAAAAAAAm0MzrABQAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACZQzGsAFEAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAJ9DN6wAUgCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAnUM1rABTAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACTQyusAFQAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAJFDKawAVQCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAl0MvrAALAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACVQy2sAFcAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAKtDI6wAWACAAAAAAAAAAACqQyKsABQAgAAAAAAAAAAAqUMhrABZAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACvQyesAFoAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAK1DJawAWwCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAo0NbrABcAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAChQ1msAF0AgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAKdDX6wADACAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAApUNdrABfAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAC7Q1OsAGAAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAALlDUawAYQCAAAAAAAAAAAC4Q1CsABYAgAAAAAAAAAAAv0NXrABiAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAC9Q1WsAGMAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAALNDS6wAZACAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAsUNJrABlAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAC3Q0+sAA0AiA==
      -- Hide: no

      setAudioCullingWorldProperties(-8192, -100, -8192, 8192, 500, 8192, 16);
      setLightCullingWorldProperties(-8192, -100, -8192, 8192, 500, 8192, 16);
      setShapeCullingWorldProperties(-8192, -100, -8192, 8192, 500, 8192, 64);
      überschreiben
      Kopieren und in dem Fenster marlkieren paste wählen ferig

    • Karl57 hat einen neuen Beitrag "#LS17# Waggon und Zug Pack by Kastor v1.0.0.1" geschrieben. 21.08.2018

      die spec nor und dif von allen waggons sind im ordner zug und die jeweiligen xml im xml ordner. so habe ich das runtergeladen und reinkopiert.

    • Karl57 hat einen neuen Beitrag "#LS17# Waggon und Zug Pack by Kastor v1.0.0.1" geschrieben. 21.08.2018

      Hi Kastor, die alten haben jetzt Ihr Mittagessen. Ich habe gestern deinen Waggon Zug pack runtergeladen und die b285_dsa.xml durch deine hier gepostete Änderung ersetzt und dass komplette pack in den zug ordner kopiert und vorher alles andere gelöscht. Vorher habe ich noch das Ls17 auf die Start configuration zurück gesetzt, also wo noch nichts mit gelaufen ist. wo dann der error herkommt verstehe ich auch nicht. eigentlich bin ich ja am basteln eine 64fach und habe wieder ein paar Schritte zurück gehen müssen. ich lasse alles originale wie es ist und passe wieder das terrain an die gleise und Straßen an und baue aussenrum noch die Felder dazu. Ich habe vorher einiges verschoben was zu Error etc. geführt hatte. Klar muss ich auch in der ma01.xml die x und z daten nach dem vergrößern aktualisieren. Ich habe die Tests mit dem Zug nur wegen K-H(Kimba) gemacht. vielleicht kannst du ja noch was reinfriemeln dass man evtl unter zug vier verschiedene Loks zum aufwählen hat, auf trainsystem 1 die rote Lok auf train system 2 die blaue .... etc. das macht bei maps mit mehr Zugstrecken schon was her.

    • Karl57 hat einen neuen Beitrag "#LS17# Waggon und Zug Pack by Kastor v1.0.0.1" geschrieben. 21.08.2018

      Hi Kastor wenn man die anderen Loks haben möchte was muss man da einfügen? da fehlen doch die entsprechenden xml. Ich habe nur die Corn Belt drin und alle 4 Loks sind rot und fahren. für mich persönlich eh egal weil ich nur die Waggons nutzen werde. Die platzierten wggons sind alle weiss.

    • Karl57 hat einen neuen Beitrag "#LS17# Waggon und Zug Pack by Kastor v1.0.0.1" geschrieben. 21.08.2018

      GIANTS Engine Runtime 7.0.0 (15681) 64bit (Build Date: Dec 7 2017)
      Copyright (c) 2008-2017, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
      Copyright (c) 2003-2017, Christian Ammann and Stefan Geiger, All Rights Reserved.
      Application: FarmingSimulator2017
      Main System
      CPU: AMD FX(tm)-4100 Quad-Core Processor
      Memory: 16366 MB
      OS: Windows NT 6.1 64-bit
      Physics System
      Version: 5.9.5
      Thread(s): 2
      Input System
      Keyboard enabled
      Mouse enabled
      Gamepad/Joystick enabled
      Force Feedback disabled
      Name: XINPUT_GAMEPAD
      Number of Axes: 5
      Number of Buttons: 14
      Audio System
      Driver: OpenAL
      Version: 1.1
      Device: Generic Software
      Render System
      Driver: Direct 3D 11
      Card Vendor: NVIDIA Corporation
      Renderer: NVIDIA GeForce GTX 1060 6GB
      Version: 24.21.13.9793 (22.5.2018)
      Revision: 161
      Feature level: DirectX 11 ON
      Info: Effective window resolution 1280 x 720
      Started 2 threads for threadpool 'Render threadpool'
      Hardware Profile
      Level: Medium (forced)
      View Distance Factor: 1.000000
      Shadow Quality: 1.000000 Size: 2048 Filter-Size: 4
      Shader Quality: 1
      Skip Mipmaps: 1
      LOD Distance Factor: 1.000000
      Terrain LOD Distance Factor: 1.000000
      Terrain Normal Mapping: Yes
      Foliage View Distance Factor: 1.000000
      Max dynamic foliage View Distance Factor: 1.000000
      Foliage Density: 0.500000
      Volume Mesh Tessellation Factor: 1.000000
      Tyre Tracks Segments Factor: 1.000000
      Max. Number of Shadow Lights: 1
      Max. Number of Lights: 512
      Max. Number of Lights Per Cluster: 32
      MSAA: 0
      Farming Simulator 17
      Version: 1.5.3.1 b1841
      Available Languages: de
      Language: de
      Time: 2018-08-21 07:45:42
      Register configuration 'inputAttacherJoint'
      Register configuration 'attacherJoint'
      Register configuration 'frontloader'
      Register configuration 'motor'
      Register configuration 'baseColor'
      Register configuration 'wheel'
      Register configuration 'rimColor'
      Register configuration 'design'
      Register configuration 'designColor'
      Register configuration 'vehicleType'
      Game vehicle types loaded
      Load dlc: pdlc_platinumEdition (Version: 1.0.1.0)
      Load mod: FS17_Cornbelt (Version: 1.0.0.2)
      AdditionalMapTypes v1.0.0.9 Final: \__ AdditionalMapTypes V1.0.0.9 Final by Blacksheep(RC-Devil) from 25 April 2017 is loading - Support on https://www.mods-community.de
      AdditionalMapTypes v1.0.0.9 Final: \__ AdditionalMapTypes V1.0.0.9 Final by Blacksheep(RC-Devil) from 25 April 2017 was loaded successful - Support on https://www.mods-community.de
      ++ loading GasStation Extended - variable fuel price V 1.3.1.0 - 12.01.2017 (by Blacky_BPG)
      ++ loading GasStation Extended V 1.4.0.0 - 10.02.2017 (by Blacky_BPG)
      Script PalettenSammler v3.0.1-107a by Marhu loaded! Support on http://marhu.net
      dataS/cameraPath01.i3d (0.18) ms
      dataS/cameraPath02.i3d (0.14) ms
      dataS/cameraPath03.i3d (0.09) ms
      C:/Users/x/Documents/My Games/FarmingSimulator2017/mods/FS17_Cornbelt/sky/sky_day_night.i3d (17.18) ms
      data/sky/rain.i3d (27.34) ms
      data/sky/hail.i3d (5.58) ms
      data/sky/dust.i3d (13.19) ms
      Error: Can't load resource 'C:/Users/x/Documents/My Games/FarmingSimulator2017/mods/FS17_Cornbelt/zug/wagonWoodChips_diffuse.png'.
      Error: Can't load resource 'C:/Users/x/Documents/My Games/FarmingSimulator2017/mods/FS17_Cornbelt/zug/wagonWoodChips_normal.png'.
      Error: Can't load resource 'C:/Users/x/Documents/My Games/FarmingSimulator2017/mods/FS17_Cornbelt/zug/wagonWoodChips_specular.png'.
      Error: Can't load resource 'C:/Users/x/Documents/My Games/FarmingSimulator2017/mods/FS17_Cornbelt/zug/tanker.dds'.
      Error: Can't load resource 'C:/Users/x/Documents/My Games/FarmingSimulator2017/mods/FS17_Cornbelt/zug/tanker_NORM.dds'.
      Error: Can't load resource 'C:/Users/x/Documents/My Games/FarmingSimulator2017/mods/FS17_Cornbelt/zug/wagonGrain_diffuse.png'.
      Error: Can't load resource 'C:/Users/x/Documents/My Games/FarmingSimulator2017/mods/FS17_Cornbelt/zug/wagonGrain_normal.png'.
      Error: Can't load resource 'C:/Users/x/Documents/My Games/FarmingSimulator2017/mods/FS17_Cornbelt/zug/wagonGrain_specular.png'.
      Error: Can't load resource 'C:/Users/x/Documents/My Games/FarmingSimulator2017/mods/FS17_Cornbelt/zug/wagonTimber_diffuse.png'.
      Error: Can't load resource 'C:/Users/x/Documents/My Games/FarmingSimulator2017/mods/FS17_Cornbelt/zug/wagonTimber_normal.png'.
      Error: Can't load resource 'C:/Users/x/Documents/My Games/FarmingSimulator2017/mods/FS17_Cornbelt/zug/wagonTimber_specular.png'.
      Error: Can't load resource 'C:/Users/x/Documents/My Games/FarmingSimulator2017/mods/FS17_Cornbelt/zug/scepvr.dds'.
      C:/Users/x/Documents/My Games/FarmingSimulator2017/mods/FS17_Cornbelt/maps/map01.i3d (14866.71) ms
      FabrikScript v2.1.8.1: FabrikScript.onCreate(18786) load Wasserturm1
      FabrikScript v2.1.8.1: FabrikScript.onCreate(18849) load Wasserturm2
      FabrikScript v2.1.8.1: FabrikScript.onCreate(18997) load Wasserturm3
      FabrikScript v2.1.8.1: FabrikScript.onCreate(19032) load Wasserturm4
      FabrikScript v2.1.8.1: FabrikScript.onCreate(19643) load Mischfutterstation
      FabrikScript v2.1.8.1: FabrikScript.onCreate(19870) load Schweinefutterstation
      FabrikScript v2.1.8.1: FabrikScript.onCreate(20229) load Kartoffellager
      FabrikScript v2.1.8.1: FabrikScript.onCreate(20349) load Zuckerruebenlager
      FabrikScript v2.1.8.1: FabrikScript.onCreate(20524) load Saatgutlager
      FabrikScript v2.1.8.1: FabrikScript.onCreate(20603) load Duengerlager
      FabrikScript v2.1.8.1: FabrikScript.onCreate(20691) load Fuel_pump_Station_Hof
      FabrikScript v2.1.8.1: FabrikScript.onCreate(20868) load Fuel_pump_Station
      FabrikScript v2.1.8.1: FabrikScript.onCreate(21030) load Fuel_pump_Station1
      FabrikScript v2.1.8.1: FabrikScript.onCreate(21097) load Fuel_pump_Station2
      FabrikScript v2.1.8.1: FabrikScript.onCreate(21164) load Fuel_pump_Station3
      FabrikScript v2.1.8.1: FabrikScript.onCreate(21231) load Fuel_pump_Station4
      FabrikScript v2.1.8.1: FabrikScript.onCreate(23284) load bretterwerk
      FabrikScript v2.1.8.1: FabrikScript.onCreate(23432) load woodlager
      FabrikScript v2.1.8.1: FabrikScript.onCreate(39530) load Saatgutlager2
      FabrikScript v2.1.8.1: FabrikScript.onCreate(39610) load Duengerlager2
      FabrikScript v2.1.8.1: FabrikScript.onCreate(52686) load seedfabrik
      FabrikScript v2.1.8.1: FabrikScript.onCreate(54017) load Raffinarie
      FabrikScript v2.1.8.1: FabrikScript.onCreate(55330) load Duengerfabrik
      FabrikScript v2.1.8.1: FabrikScript.onCreate(56048) load OilPit01
      FabrikScript v2.1.8.1: FabrikScript.onCreate(56062) load OilPit02
      FabrikScript v2.1.8.1: FabrikScript.onCreate(56076) load OilPit03
      FabrikScript v2.1.8.1: FabrikScript.onCreate(56090) load OilPit04
      FabrikScript v2.1.8.1: FabrikScript.onCreate(56111) load OilPit05
      FabrikScript v2.1.8.1: FabrikScript.onCreate(57036) load Oil_pump_lager_Station
      FabrikScript v2.1.8.1: FabrikScript.onCreate(60570) load Schlachterei
      FabrikScript v2.1.8.1: FabrikScript.onCreate(61208) load Biogasanlage
      Disabled withering
      data/vehicles/cutters/caseIH/caseIH3162Cutter.i3d (229.78) ms
      data/vehicles/steerable/caseIH/caseIHMagnum380.i3d (461.37) ms
      data/vehicles/steerable/caseIH/caseIHQuadtrac620.i3d (318.42) ms
      data/vehicles/steerable/challenger/challengerMT900E.i3d (298.80) ms
      data/vehicles/steerable/newHolland/newHollandCR1090.i3d (270.59) ms
      data/vehicles/tools/agco/agco2300.i3d (56.91) ms
      data/vehicles/tools/amazone/amazoneCondor15001.i3d (201.33) ms
      data/vehicles/steerable/americanTruck/americanTruckOneAxle.i3d (258.30) ms
      data/vehicles/steerable/americanTruck/americanTruckDualAxle.i3d (268.50) ms
      data/vehicles/trailers/krone/kroneTX560D.i3d (188.86) ms
      data/vehicles/trailers/joskin/joskinDrakkar8600.i3d (197.17) ms
      data/vehicles/trailers/bergmann/bergmannGTW430.i3d (161.27) ms
      data/vehicles/trailers/krampe/krampeSB3060.i3d (154.69) ms
      data/vehicles/trailers/bredal/K165.i3d (151.69) ms
      C:/Users/x/Documents/My Games/FarmingSimulator2017/mods/FS17_Cornbelt/zug/b285.i3d (121.93) ms
      C:/Users/x/Documents/My Games/FarmingSimulator2017/mods/FS17_Cornbelt/zug/Grain_waggon.i3d (101.60) ms
      Error: Can't load resource 'C:/Users/x/Documents/My Games/FarmingSimulator2017/mods/FS17_Cornbelt/4axe waggon/..\Train_Pack\Waggon_holz_dif.dds'.
      C:/Users/x/Documents/My Games/FarmingSimulator2017/mods/FS17_Cornbelt/zug/Container10_waggon.i3d (162.22) ms
      C:/Users/x/Documents/My Games/FarmingSimulator2017/mods/FS17_Cornbelt/zug/Container20_waggon.i3d (20.75) ms
      Error: Can't load resource 'C:/Users/x/Documents/My Games/FarmingSimulator2017/mods/FS17_Cornbelt/4axe waggon/..\Train_Pack\Waggon_holz_dif.dds'.
      C:/Users/x/Documents/My Games/FarmingSimulator2017/mods/FS17_Cornbelt/zug/Container40_waggon.i3d (17.64) ms
      C:/Users/x/Documents/My Games/FarmingSimulator2017/mods/FS17_Cornbelt/zug/tanker_waggon.i3d (92.74) ms
      C:/Users/x/Documents/My Games/FarmingSimulator2017/mods/FS17_Cornbelt/zug/Wood_waggon.i3d (38.87) ms
      dataS2/character/player/player01.i3d (753.90) ms
      Warning (physics): Static actor moved (wagonWoodCol)Warning (physics): Static actor moved (Holz6)Warning (physics): Static actor moved (wagonWoodCol)Warning (physics): Static actor moved (Holz6)Warning (physics): Static actor moved (wagonWoodCol)Warning (physics): Static actor moved (Holz6)Warning (physics): Static actor moved (wagonWoodCol)Warning (physics): Static actor moved (Holz6)Warning (physics): Static actor moved (wagonWoodCol)Warning (physics): Static actor moved (Holz6)Warning (physics): Static actor moved (wagonWoodCol)Warning (physics): Static actor moved (Holz6)Warning (physics): Static actor moved (wagonWoodCol)Warning (physics): Static actor moved (Holz6)Warning (physics): Static actor moved (wagonWoodCol)Warning (physics): Static actor moved (Holz6)Warning (physics): Static actor moved (wagonWoodCol)Warning (physics): Static actor moved (Holz6)Warning (physics): Static actor moved (wagonWoodCol)Warning (physics): Static actor moved (Holz6)Warning (physics): Static actor moved (wagonWoodCol)Warning (physics): Static actor moved (Holz6)Warning (physics): Static actor moved (wagonWoodCol)Warning (physics): Static actor moved (Holz6)Warning (physics): Static actor moved (wagonWoodCol)Warning (physics): Static actor moved (Holz6)Warning (physics): Static actor moved (wagonWoodCol)Warning (physics): Static actor moved (Holz6)Warning (physics): Static actor moved (wagonWoodCol)Warning (physics): Static actor moved (Holz6)Warning (physics): Static actor moved (wagonWoodCol)Warning (physics): Static actor moved (Holz6)Warning (physics): Static actor moved (wagonWoodCol)Warning (physics): Static actor moved (Holz6)Warning (physics): Static actor moved (wagonWoodCol)Warning (physics): Static actor moved (Holz6)Warning (physics): Static actor moved (wagonWoodCol)Warning (physics): Static actor moved (Holz6)Warning (physics): Static actor moved (wagonWoodCol)Warning (physics): Static actor moved (Holz6)Warning (physics): Static actor moved (wagonWoodCol)Warning (physics): Static actor moved (Holz6)Warning (physics): Static actor moved (wagonWoodCol)Warning (physics): Static actor moved (Holz6)Warning (physics): Static actor moved (wagonWoodCol)Warning (physics): Static actor moved (Holz6)Warning (physics): Static actor moved (wagonWoodCol)Warning (physics): Static actor moved (Holz6)Warning (physics): Static actor moved (wagonWoodCol)Warning (physics): Static actor moved (Holz6)Warning (physics): Static actor moved (wagonWoodCol)Warning (physics): Static actor moved (Holz6)Warning (physics): Static actor moved (wagonWoodCol)Warning (physics): Static actor moved (Holz6)Warning (physics): Static actor moved (wagonWoodCol)Warning (physics): Static actor moved (Holz6)Warning (physics): Static actor moved (wagonWoodCol)Warning (physics): Static actor moved (Holz6)Warning (physics): Static actor moved (wagonWoodCol)Warning (physics): Static actor moved (Holz6)Warning (physics): Static actor moved (wagonWoodCol)Warning (physics): Static actor moved (Holz6)Warning (physics): Static actor moved (wagonWoodCol)Warning (physics): Static actor moved (Holz6)Warning (physics): Static actor moved (wagonWoodCol)Warning (physics): Static actor moved (Holz6)Warning (physics): Static actor moved (wagonWoodCol)Warning (physics): Static actor moved (Holz6)Warning (physics): Static actor moved (wagonWoodCol)Warning (physics): Static actor moved (Holz6)Warning (physics): Static actor moved (wagonWoodCol)Warning (physics): Static actor moved (Holz6)Warning (physics): Static actor moved (wagonWoodCol)Warning (physics): Static actor moved (Holz6)Warning (physics): Static actor moved (wagonWoodCol)Warning (physics): Static actor moved (Holz6)Warning (physics): Static actor moved (wagonWoodCol)Warning (physics): Static actor moved (Holz6)Warning (physics): Static actor moved (wagonWoodCol)Warning (physics): Static actor moved (Holz6)Warning (physics): Static actor moved (wagonWoodCol)Warning (physics): Static actor moved 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(physics): Static actor moved (Holz6)Warning (physics): Static actor moved (wagonWoodCol)Warning (physics): Static actor moved (Holz6)Warning (physics): Static actor moved (wagonWoodCol)Warning (physics): Static actor moved (Holz6)Warning (physics): Static actor moved (wagonWoodCol)Warning (physics): Static actor moved (Holz6)Warning (physics): Static actor moved (wagonWoodCol)Warning (physics): Static actor moved (Holz6)Warning (physics): Static actor moved (wagonWoodCol)Warning (physics): Static actor moved (Holz6)Warning (physics): Static actor moved (wagonWoodCol)Warning (physics): Static actor moved (Holz6)Warning (physics): Static actor moved (wagonWoodCol)Warning (physics): Static actor moved (Holz6)Warning (physics): Static actor moved (wagonWoodCol)Warning (physics): Static actor moved (Holz6)Warning (physics): Static actor moved (wagonWoodCol)Warning (physics): Static actor moved (Holz6)Warning (physics): Static actor moved (wagonWoodCol)Warning (physics): Static actor moved (Holz6)Warning (physics): Static actor moved (wagonWoodCol)Warning (physics): Static actor moved (Holz6)Warning (physics): Static actor moved (wagonWoodCol)Warning (physics): Static actor moved (Holz6)Warning (physics): Static actor moved (wagonWoodCol)Warning (physics): Static actor moved (Holz6)Warning (physics): Static actor moved (wagonWoodCol)Warning (physics): Static actor moved (Holz6)Warning (physics): Static actor moved (wagonWoodCol)Warning (physics): Static actor moved (Holz6) Version: 5.9.5
      Thread(s): 2
      Input System
      Keyboard enabled
      Mouse enabled
      Gamepad/Joystick enabled
      Force Feedback disabled
      Name: XINPUT_GAMEPAD
      Number of Axes: 5
      Number of Buttons: 14
      Audio System
      Driver: OpenAL
      Version: 1.1
      Device: Generic Software
      Render System
      Driver: Direct 3D 11
      Card Vendor: NVIDIA Corporation
      Renderer: NVIDIA GeForce GTX 1060 6GB
      Version: 24.21.13.9793 (22.5.2018)
      Revision: 161
      Feature level: DirectX 11 ON
      Info: Effective window resolution 1280 x 720
      Started 2 threads for threadpool 'Render threadpool'
      Hardware Profile
      Level: Medium (forced)
      View Distance Factor: 1.000000
      Shadow Quality: 1.000000 Size: 2048 Filter-Size: 4
      Shader Quality: 1
      Skip Mipmaps: 1
      LOD Distance Factor: 1.000000
      Terrain LOD Distance Factor: 1.000000
      Terrain Normal Mapping: Yes
      Foliage View Distance Factor: 1.000000
      Max dynamic foliage View Distance Factor: 1.000000
      Foliage Density: 0.500000
      Volume Mesh Tessellation Factor: 1.000000
      Tyre Tracks Segments Factor: 1.000000
      Max. Number of Shadow Lights: 1
      Max. Number of Lights: 512
      Max. Number of Lights Per Cluster: 32
      MSAA: 0
      Farming Simulator 17
      Version: 1.5.3.1 b1841
      Available Languages: de
      Language: de
      Time: 2018-08-21 07:49:18
      Register configuration 'inputAttacherJoint'
      Register configuration 'attacherJoint'
      Register configuration 'frontloader'
      Register configuration 'motor'
      Register configuration 'baseColor'
      Register configuration 'wheel'
      Register configuration 'rimColor'
      Register configuration 'design'
      Register configuration 'designColor'
      Register configuration 'vehicleType'
      Game vehicle types loaded
      Load dlc: pdlc_platinumEdition (Version: 1.0.1.0)
      Load mod: FS17_Cornbelt (Version: 1.0.0.2)

    • Karl57 hat einen neuen Beitrag "#LS17# Waggon und Zug Pack by Kastor v1.0.0.1" geschrieben. 20.08.2018

      Zug1 haut nicht hin das geht nicht und man hat leider nur die rote Lok

    • Karl57 hat einen neuen Beitrag "#LS17# Waggon und Zug Pack by Kastor v1.0.0.1" geschrieben. 20.08.2018

      Da sind Fehlermeldungen in der Log drin die bei der Corn Belt vermutlich die alten platzierten waggons sind die ja nicht gefunden werden können weil der Zug Ordner geänder wurde. man kann ja aber auch einen Zug1 ordner benennen muss dann eben auch zug1/xml/b285_dsa.xml schreiben.

    • Karl57 hat einen neuen Beitrag "#LS17# Waggon und Zug Pack by Kastor v1.0.0.1" geschrieben. 20.08.2018

      hier meine Log datei und es ist nur die Corn Belt im Ordner
      javascript:void(0);
      [[File:log.txt]]
      bei mir fährt der neue Zug
      ich habe das in die Train xml eingefügt>>>
      <vehicle xmlFile="zug/xml/b285_dsa.xml" />
      <vehicle xmlFile="zug/xml/Grain_waggon.xml" />
      <vehicle xmlFile="zug/xml/Container10_waggon.xml" />
      <vehicle xmlFile="zug/xml/Container20_waggon.xml" />
      <vehicle xmlFile="zug/xml/Container40_waggon.xml" />
      <vehicle xmlFile="zug/xml/Tank_waggon.xml" />
      <vehicle xmlFile="zug/xml/Wood_waggon.xml" />
      vorher habe ich noch in den xml Dateien unter Zug in diese >> b285_dsa.xml << das von Kastor hier oben unter b285_dsa.xml gepostete eingetragen

    • Karl57 hat einen neuen Beitrag "Corn Belt für LS 19" geschrieben. 18.08.2018

      Ohne Corn Belt für den 19er wäre das Geld zum Fenster rausgeschmissen.

    • Karl57 hat einen neuen Beitrag "Farmcon 18 Workshop" geschrieben. 18.08.2018

      Da gehts ja richtig ins eingemachte Klasse video! Maya ist mir viel zu teuer, gibts da auch ne billig oder kostenlos version dazu? oder vergliechbares?

    • Karl57 hat einen neuen Beitrag "Modding Ecke von Kastor" geschrieben. 06.08.2018

      Hi Kastor, das habe ich mir gedacht dass sowas kommt. Man baut ja schließlich keine Containerwagon ohne eine Möglichkeit die ab und auf zu laden. Noch nen Trailer dazu das rundet die Geschichte dann ab. Den Kran wirds nur zum einbauen geben, denn so genau kann das keiner im Spiel platzieren, dass das hinterher auch passt. Wenn nun auch noch attacher in die Container gebaut werden kann man die auch mit nem Autokran umladen.

    • Karl57 hat einen neuen Beitrag "#LS17# Waggon und Zug Pack by Kastor v1.0.0.1" geschrieben. 03.08.2018

      Klasse danke für die Wagons. mit den Loks? naja iss Gschmacksache sagte der Affe bevor er in die Seife biss, mir gefällt dazu die Lok von der Corn Belt besser.

    • Karl57 hat einen neuen Beitrag "Modding Ecke von Kastor" geschrieben. 27.07.2018

      Dann mal noch schönen Urlaub und richtig entspannen, damit es dann frisch ans Werk gehen kann.

    • Karl57 hat einen neuen Beitrag "Modding Ecke von Kastor" geschrieben. 26.07.2018

      Mal ne Frage. Wann gibts die Wagon zum Download?

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